Day 2 of our Tales of Monkey Island interview awaits, landlubbers. Don’t forget we’re publishing the interview here over three days, and then including it in PlayZine later this week together with some exclusive Tales of Monkey Island screens.

LeChuck can't wait to get his hands on the next issue of PlayZine (n.b. not an official endorsement).

LeChuck can't wait to get his hands on the next issue of PlayZine (n.b. not an official endorsement).

GamerZines: Given that you managed to get Sam and Max out of Lucasarts, how come it has taken so long for them to agree to Monkey Island?

Mike Stemmle: Well, as it turns out, LucasArts never really “had” Sam and Max, since they’re the property of their creator, Steve Purcell. Negotiating with one guy is a lot easier than shifting the world view of a corporate leviathan.

GamerZines: Does the game take part in places that gamers will be familiar with, or does Guybrush get to travel to new islands?

Mike Stemmle: All new islands this time around, although some familiar islands will get shout-outs.

GamerZines: Guybrush, the character, has developed significantly since the first Secret of Monkey Island. Is he now a fully fledged pirate?

Mike Stemmle: I’m sure HE thinks he is.

GamerZines: Will each episode be completely standalone, like Sam & Max, or is there a story arc across the five episodes?

Mike Stemmle: Although each episode will be satisfying in and of itself, the plot will be tightly serialized, with a big ol’ storyline barrelling through all five episodes, coming to an over-the-top conclusion at the end of the season. It’s less like Law & Order, and more like Lost.

GamerZines publishes a regular, free magazine for Wii, DS and PSP gamers, called PlayZineclick here to download the latest issue for free.

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